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Noc Tempre
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Posted - 2013.02.05 04:14:00 -
[1] - Quote
I am a firm believer in unrestricting the weapon/equipment slots so you can carry whatever combination you please. Sidearms should be balanced by their lower fitting cost, and equipment only should be optional. |
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Posted - 2013.02.05 04:29:00 -
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A mass for all modules would be an excellent balance tool!
Why didn't anyone seriously bring this up before, EVE even does it that way. |
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Posted - 2013.02.05 04:38:00 -
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No, the same thing would apply to the scout suit. They could carry two light weapons if they wished, but would likely stick to smgs for the extra mobility. The whole concept of "heavy-light-sidearm-grenade-equipement" balance is becoming a hindrance to adding new gear since they need to be balanced as a class on TOP of as a weapon. Sharpshooter, Reload, Ammo, Etc could then be grouped by function type (hybrid, projectile, laser, explosives, etc). Much easier to expand and tweak balance in the future, IMO. |
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Posted - 2013.02.05 04:47:00 -
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Ruyan Aldent wrote:Maybe make swarm launchers a side arm? They are more useless than a pistol and SMG in most circumstances.
They should be grouped by function, and fitting+weight can keep forge scouts from running around willy nilly. Swarms, AV grenades, Flux grenades, Forges, and the new plasma cannon all do AV in different ways, with different fitting costs. A massive weight penalty for the forges (or even a suit class restriction, if necessary for heavy weapons) should be the exception, not the rule.
Sorry for hijacking the thread Brass, but your suggestion was just so perfect I'm running through how it could fix major parts of the game |
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Posted - 2013.02.05 04:53:00 -
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KAGEHOSHI Horned Wolf wrote:Then... logistics should have sidearms scouts should get more HP heavies should get an equipment slot If assault gets this huge buff/variant, other suits need a buff/variants to balance it out. I think it might happen since I saw an assault suit with 2 light slots in the fitting screen of this vid http://youtu.be/Xnt1tTlnqfY?t=26s
Agreed - but then they are carrying less of other things, furthermore they could go with NO "weapons" and stick to pure support Agreed - but only if they are never getting their speed back Agreed - but can they fit it with their massive fitting costs of the heavy weapons? Forge + nanohive is an obvious concern, but can be balanced with higher cluster costs per reload, and giving up a sidearm or grenades
Needing to distinguish between what is a weapon, grenade, and equipment is a roadblock to adding cool stuff that would be unbalanced in one or the other. There are places for hard limits (like heavy weapons) but I would rather see that as the exception than the rule. |
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Posted - 2013.02.05 05:00:00 -
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Brass Stalker wrote:Noc Tempre wrote:Sorry for hijacking the thread Brass, but your suggestion was just so perfect I'm running through how it could fix major parts of the game No worries man "you do you" ..as they say. i do think you make good points. although the issue now has become something different than the original idea. imo
I've been in love with the idea of two light weapons for assault since E3, but the weight as a balance metric actually opens more interesting doors. |
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Posted - 2013.02.05 05:01:00 -
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Odiain Suliis wrote:This is a bad idea, basically OP is wanting to take away a need for dirrefent roles and suit catecories and make all suits pretty much the same.
If one needs to have more weapons to combat different kinds of situations on battlefield, then have a different suits for that and swap suits in supply depot. Or heavens sake have a squad mate run as that suit to cover that role.
I hijacked it. Don't blame OP. |
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Posted - 2013.02.05 06:52:00 -
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Brass Stalker wrote:KalOfTheRathi wrote:No.
A laser & AR would be a devastating combination.
this is true
Would be a massive strain on CPU. Something is giving somewhere, and they can't fire both at once. |
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Posted - 2013.02.05 07:38:00 -
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Laurent Cazaderon wrote:Seriously this suggestion is dumb like hell.. 2 light weapon slot ? Why not a 4 nade slot suit ? Let s be serious a moment....
Why not? Grenadier sounds like a fun class. |
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Posted - 2013.02.05 07:39:00 -
[10] - Quote
Bojo The Mighty wrote:Yeah the point about CPU and PG is correct. There's no way you can fit 2 Light Weapons and fit anything else on an Assault suit.
Maybe on a Proto with Maximum Skills and CPU enhancers+PG Upgrades....Maybe Still Assaults don't deserve it. Scout Type II is like a logi with much weaker HP and less Modules. WTF is up with that.
Scout type 2 might be moving to the melee specialist. Notice the B-series base melee skill? That was a typo but Wolfman liked the idea. The Logi 2 >>>> scout 2 has been a known problem since they came out. |
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Posted - 2013.02.05 07:43:00 -
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Brass Stalker wrote:Laurent Cazaderon wrote:Seriously this suggestion is dumb like hell.. 2 light weapon slot ? Why not a 4 nade slot suit ? Let s be serious a moment.... theres only 1 grenade slot per suit.
There doesn't have to be. Just today we were asked what we thought of a suit with 2 grenade slots. Why not let the player choose? |
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Posted - 2013.02.05 07:59:00 -
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Brass Stalker wrote:Noc Tempre wrote:Bojo The Mighty wrote:Yeah the point about CPU and PG is correct. There's no way you can fit 2 Light Weapons and fit anything else on an Assault suit.
Maybe on a Proto with Maximum Skills and CPU enhancers+PG Upgrades....Maybe Still Assaults don't deserve it. Scout Type II is like a logi with much weaker HP and less Modules. WTF is up with that. Scout type 2 might be moving to the melee specialist. Notice the B-series base melee skill? That was a typo but Wolfman liked the idea. The Logi 2 >>>> scout 2 has been a known problem since they came out. thats was a typo?! as in its not really a melee suit?
285 base melee, yeah that's a typo for sure lol. That's over 900 damage with 2 damage mods, a bit *too* much. But it may lead to a real role for the type 2 scout finally. |
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Posted - 2013.02.05 08:03:00 -
[13] - Quote
Brass Stalker wrote:Noc Tempre wrote:Brass Stalker wrote:Laurent Cazaderon wrote:Seriously this suggestion is dumb like hell.. 2 light weapon slot ? Why not a 4 nade slot suit ? Let s be serious a moment.... theres only 1 grenade slot per suit. There doesn't have to be. Just today we were asked what we thought of a suit with 2 grenade slots. Why not let the player choose? thats cool. im sure whatever suit they put out is going to be balanced.. eventually.
Personally I think it was a waste of time to try and fine tune the balance before throwing all the stuff they had cooking into the mix. With the racial suits coming very soon I'm unabashedly pleased with this change of heart. |
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